Unit Cards » Coalition » Guardian: Marksman
Guardian:
Marksman
Heavy Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Large | 5" | - | 6 | 13 | 3+1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
HMG (VS Infantry only) | 12" | 3 | kill | |
Railgun | - | 1 | kill | |
Overkill [CM 6+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 6+ (instead of 3+).
Extreme Range:
Ignores short/long range modifiers. Min range 6". Max range unlimited.
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Traits
Sentry:
This Unit gains +1 to Reaction Priority Rolls.
Emergency CM [+1]:
This Unit begins the game with 1 Emergency Countermeasure Token (indicated as +1 under CM). Emergency CMs automatically succeed and do not regenerate.
All Terrain:
This Unit ignores terrain movement penalties.