Downsync Unit Cards
Coalition
Widow Scout
Light Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 8" | 7 | 5 | 14 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 14" | 3 | reveal | |
MG (VS Infantry only) | 12" | 2 | kill | |
Deploy Drones | - | - | ★ | |
Place the Sub-Units of a Spider Drone: Infiltrator Unit within 3" of this Unit. They are not part of the current Taskforce. This Unit may use this Action once per game. |
Traits
Carrier [Spider Drone: Infiltrator]:
When this Unit is added to a Force one Spider Drone: Infiltrator Unit is also included.
Sentinel:
Tagger
Light Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 8" | - | 6 | 14 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Tag Cannon | 16" | 2 | STUN | |
Tagged:
Units/Sub-Units hit by this weapon suffer -2 DEF until the end of this Taskforce Activation. A Unit/Infantry Base can only be Tagged once.
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Sentinel:
Hunter
Light Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 8" | - | 6 | 14 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Fusion Cannon | 8" | 1 | kill | |
Smart [CM 5+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 5+ (instead of 3+).
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Spider Drone:
Infiltrator
Robotic Infantry Squad
2
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
- | 6" | - | 6 | 14 | - |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Claws | 1" | 1 | kill | |
Specialized:
+2 TARG vs Infantry targets.
Close Combat:
Ignores Concealment and short range modifiers.
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Go Dark | - | - | ★ | |
This Unit gains a Stealth Token. |
Traits
Stealthy:
This Unit begins the game with a Stealth Token.
All Terrain:
This Unit ignores terrain movement penalties.
Packaged [Widow Scout]:
This Unit cannot be added directly to a Force. It is automatically included with a Widow Scout Unit.
Notes
Stealth Token:
A Unit with a Stealth Token can only be targeted by enemy Actions with a REVEAL effect. A Unit looses the token when it performs a Combat Action or it suffers a REVEAL effect or an enemy Unit is within 2" after any Unit ends a move. A Unit cannot gain a Stealth Token if an enemy Unit is within 2" and cannot have more than 1.
Spider Drone:
Soldier
Robotic Infantry Squad
4
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 6" | - | 6 | 14 | - |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Claws | 1" | 1 | kill | |
Specialized:
+2 TARG vs Infantry targets.
Close Combat:
Ignores Concealment and short range modifiers.
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Sprint | - | - | ★ | |
Place this Unit/Sub-Units within SPD" of their current position. This Action can be used once per activation. |
Traits
All Terrain:
This Unit ignores terrain movement penalties.
Virago
Medium Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 6" | - | 6 | 13 | 2 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Close Medium Cannon | 24" | 2 | kill | |
Close and Personal [+1 TARG]:
This Action gains an additional +1 TARG against targets within short range.
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GSV:
Aurora
Ground Support Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 6" | 6 | 5 | 13 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 12" | 1 | reveal | |
Cannon | 16" | 1 | kill |
Traits
Adaptive Camo [+1 DEF]:
When this Unit benefits from Concealment it gains an additional +1 DEF.
Shroud Aura [4" concealment]:
Friendly Units within 4" gain Concealment.
Defense Aura [COST:
Friendly Units within 4" gain +1 to Countermeasure rolls. This Unit gains the Command Point Token spent to indicate this ability is active. It is returned to its controlling player immediately before this Unit is Refreshed or Destroyed.
, Refresh phase]:
GSV:
Phantom
Ground Support Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 6" | 6 | 5 | 13 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 12" | 1 | reveal | |
Double Cannon | 16" | 2 | kill | |
Target Lock | - | - | ★ | |
Select an enemy Unit in LOS. It suffers -2 DEF until the end of this Taskforce Activation. A Unit can only be Target Locked once. This Action can be used once per activation. |
Traits
Adaptive Camo [+1 DEF]:
When this Unit benefits from Concealment it gains an additional +1 DEF.
Ambush:
When declaring participating Units of a Reaction Engagement, select a Ping matching this Unit's SIG. This Unit is immediately Revealed using the selected Ping and becomes a participating Unit in the Reaction Engagement. If the selected Ping has an Activated Token it is immediately removed. Ambush may only be used if this Unit has not been Revealed yet.
Guardian:
Destroyer
Heavy Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Large | 5" | - | 6 | 13 | 3+1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
HMG (VS Infantry only) | 12" | 3 | kill | |
Smart Medium Cannon | 24" | 2 | kill | |
Smart [CM 5+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 5+ (instead of 3+).
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Traits
Sentry:
This Unit gains +1 to Reaction Priority Rolls.
Emergency CM [+1]:
This Unit begins the game with 1 Emergency Countermeasure Token (indicated as +1 under CM). Emergency CMs automatically succeed and do not regenerate.
All Terrain:
This Unit ignores terrain movement penalties.
Guardian:
Marksman
Heavy Vehicle
Coalition
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Large | 5" | - | 6 | 13 | 3+1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
HMG (VS Infantry only) | 12" | 3 | kill | |
Railgun | - | 1 | kill | |
Overkill [CM 6+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 6+ (instead of 3+).
Extreme Range:
Ignores short/long range modifiers. Min range 6". Max range unlimited.
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Traits
Sentry:
This Unit gains +1 to Reaction Priority Rolls.
Emergency CM [+1]:
This Unit begins the game with 1 Emergency Countermeasure Token (indicated as +1 under CM). Emergency CMs automatically succeed and do not regenerate.
All Terrain:
This Unit ignores terrain movement penalties.
Republic of Terra
Vector Squad
Human Infantry Squad
3
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 4" | - | 6 | 12 | - |
Actions | Team | Cost | Range | ROF | Effect |
---|---|---|---|---|---|
Rifle (VS Infantry only) | 1-2 | 12" | 1 | kill | |
AT Charges (VS Vehicles only) | 1-2 | 6" | 1 | kill | |
Advanced [CM 4+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 4+ (instead of 3+).
Close Combat:
Ignores Concealment and short range modifiers.
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Micro Artillery | 3 | 16" | 1 | KILL | |
Infantry Network:
Attacks from this weapon can use the LOS of Infantry Teams in this Unit.
Advanced [CM 4+]:
*
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Traits
Adaptive Camo [+1 DEF]:
When this Unit benefits from Concealment it gains an additional +1 DEF.
All Terrain:
This Unit ignores terrain movement penalties.
Mechanized:
This Unit may begin the game mounted in a Courier transport. If it does its Ping is not used for the game.
Seeker Team
Human Infantry Squad
1
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 4" | 7 | 7 | 12 | - |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 12" | 2 | reveal | |
Shock Sniper Rifle | 24" | 2 | STUN | |
Deadly [Infantry]:
This weapon's effect is KILL for Infantry targets.
Double Tap:
This weapon's effect is KILL for Stunned targets.
Silent:
Units do not lose their Stealth Token after performing this action.
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Forward Observe | - | - | ★ | |
A Unit in the same Taskforce immediately resolves its Unit Activation with an Action that has the Fire Support trait using this Unit's LOS. This Action can be used once per activation. | ||||
Go Dark | - | - | ★ | |
This Unit gains a Stealth Token. |
Traits
Adaptive Camo [+1 DEF]:
When this Unit benefits from Concealment it gains an additional +1 DEF.
All Terrain:
This Unit ignores terrain movement penalties.
Stealthy:
This Unit begins the game with a Stealth Token.
Goliath Squad
Human Infantry Squad
3
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 5" | - | 6 | 13 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
MG (VS Infantry only) | 12" | 2 | kill | |
Advanced Cannon | 16" | 1 | kill | |
Advanced [CM 4+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 4+ (instead of 3+).
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Traits
All Terrain:
This Unit ignores terrain movement penalties.
Predator [+2 TARG]:
This Unit gains +2 TARG against Stunned Units.
Courier
Medium Transport
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 6" | 6 | 6 | 13 | 2 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 10" | 1 | reveal | |
Cannon | 16" | 1 | kill | |
Unload [Free Action, 3"]:
The carried Unit is Placed within 3". They become part of the current Taskforce and may immediately perform an Action then gain an Activated Token. If the Unloading Unit performs a Move Action it may not move within 2" of an enemy Ping.
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Load [Free Action, 3"]:
Place an eligible Unit within 3" in this transport. Units that forfeited their movement in the movement phase or their Action Point are eligible. This Unit cannot perform a Load and an Unload Action in the same Activation.
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Traits
Defend [Infantry, 4"]:
Infantry within 4" can spend this Unit's Countermeasure Tokens. This may only be used by Units with a CM stat of "-".
Transport [Small SIG Infantry]:
This Unit may be designated the dedicated transport of a small SIG Infantry Unit from your force with the Mechanized trait.
Harbinger
Light Recon Vehicle
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Small | 7" | 7 | 6 | 14 | 1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Scanner [SCAN] | 12" | 2 | reveal | |
Shock Autocannon | 16" | 2 | STUN | |
Deadly [Infantry]:
This weapon's effect is KILL for Infantry targets.
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Forward Observe | - | - | ★ | |
A Unit in the same Taskforce immediately resolves its Unit Activation with an Action that has the Fire Support trait using this Unit's LOS. This Action can be used once per activation. |
Crusader
Medium Tank
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Medium | 7" | - | 7 | 13 | 2 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Medium Cannon | 24" | 2 | kill |
Traits
Finisher [+1 TARG vs zero CM]:
This Unit gains +1 TARG against targets that currently have zero Countermeasures.
Defend [Infantry, 4"]:
Infantry within 4" can spend this Unit's Countermeasure Tokens. This may only be used by Units with a CM stat of "-".
Mandible
Heavy Artillery
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Large | 5" | - | 6 | 11 | - |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Heavy Artillery | - | 4 | kill | |
Fire Support:
Eligible for the Forward Observe Action.
Extreme Range:
Ignores short/long range modifiers. Min range 6". Max range unlimited.
Clustered [3"]:
Before resolving this Action, select a point within range and LOS. Only targets within 3" of this point may be targeted. Use the selected point as the attack's origin for determining Concealment. Declare all targets before resolving attacks.
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Shock Artillery | - | 4 | STUN | |
Fire Support:
*
Extreme Range:
*
Clustered [6"]:
*
Deadly [Infantry]:
This weapon's effect is KILL for Infantry targets.
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Samson
Heavy Tank
Republic of Terra
SIG | SPD | SCAN | TARG | DEF | CM |
---|---|---|---|---|---|
Large | 5" | - | 7 | 12 | 3+1 |
Actions | Cost | Range | ROF | Effect |
---|---|---|---|---|
Smart Medium Cannon | 24" | 2 | kill | |
Smart [CM 5+]:
Countermeasure rolls attempting to negate this weapon's effect are successful on a 5+ (instead of 3+).
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Traits
Predator [+2 TARG]:
This Unit gains +2 TARG against Stunned Units.
Emergency CM [+1]:
This Unit begins the game with 1 Emergency Countermeasure Token (indicated as +1 under CM). Emergency CMs automatically succeed and do not regenerate.
All Terrain:
This Unit ignores terrain movement penalties.